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Minigames like Castle Wars, Soul Wars, Deathmatch and White portal make good practice grounds for Player-vs.-Player (PvP) due to them being considered safe. While in some other minigames, like Stealing Creation, it is combined with skilling. In Clan Wars and Castle Wars, it is the main objective of the minigame (alongside flag capturing in Castle Wars). Player killing is allowed in some minigames.
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Once attacked, however, the player may then also retaliate regardless of combat level difference. When a player has a Demonic Skull equipped (or is carrying Warbands supplies, a Hellfire bow or Cursed energy), they can be attacked by anyone, regardless of their combat level. This means that a player may be attacked by a greater range of combat levels the farther into the Wilderness they travel. Players may only attack each other if the difference between their combat levels is less than or equal to the Wilderness level. The Wilderness contains multiple levels, from 1-57.
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Dying in the Wilderness will always cause the player to respawn in Edgeville. This makes the Wilderness a popular location due to the potential to make money. Items dropped intentionally onto the floor also become immediately visible to other players. The Protect item prayer active/the Protect item curse activeĪ player who successfully kills another player in the Wilderness will immediately be able to pick up their dropped items, and gain a 10 second "grace" period in single-way areas.It is divided into multiple zones, both single and multi-combat and is home to different activities, creatures and skilling spots.Ī player killed while inside the Wilderness will by default keep their three most valuable items though this can be altered (up to a max of five items kept) by one each, if the player has: The Wilderness is the largest and most popular Player versus Player zone in RuneScape. Multi-combat zones are very common on the east side of the Wilderness, while there are sparse groups of multi-combat zones on the west side. These areas are beneficial to groups of players, as it allows them to attack a single player together which greatly decreases the opponent's chance of escape and/or allows a group of lower level players to fight a higher level player at the same time, thus giving these players a better chance at surviving a confrontation. Multi-combat areas are very dangerous, as multiple players can attack you at any given time The zones will also have markers made out of rocks, flags and banners near the edges. Multi-combat areas are identified upon entering by two crossed swords appearing in the corner of your screen. If a player runs from a multi-combat to a single combat zone, only one of the attackers can attack the player as long as they are in the single combat zone.Ī sign indicating a multi-way combat area Popular single-way combat areas are Edgeville and the White and Red portals in Clan Wars. However, if a player stops attacking their opponent for a certain amount of time, it is possible for other players to attack one or both fighters. Single combat, also known as "1v1" or one-vs.-one, restricts players so that they may only fight one target at a time.